World & Environment

Vaelinth Manor

Vaelinth Manor is designed to evoke unfamiliar unease through claustrophobic hallways and decaying rooms.

Though the manor is abandoned, lit wall sconces suggest a lingering presence—creating the sense that someone is watching, waiting, and expecting the players’ arrival.

Uncharted Desert

Uncharted Desert emphasizes scale and isolation through minimal landmarks and heavy fog, using negative space to create disorientation and vulnerability.

The environment is designed to establish a false sense of security, allowing sudden disruption to feel unexpected and destabilizing.

Inferno Steps

Inferno Steps presents a mythic, liminal environment through glimmering rock walls and softly glowing orbs.

The spiraling descent is designed to create uncertainty and distrust in the space, compelling forward movement while encouraging constant vigilance.

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Level Design

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World Systems