Vaelinth Manor
Vaelinth Manor is a vampiric interior environment inhabited by blood-drinking creatures known locally as Venpyras.
The level is designed to guide players through decaying halls and forgotten rooms, using environmental storytelling to reveal the tragic fate of Syra Vaelinth.
Vaelinth Manor is structured across three levels, with each ascent revealing more of Syra Vaelinth’s story through spatial progression and environmental cues.
The intent of the level is to enrich the world beyond combat, emphasizing that within large-scale conflict, smaller and deeply personal narratives still exist.
The mood and atmospheric intent of the manor is explored further under World & Environment.
Level Design Excerpts
This page presents a short excerpt from Level 1 of the Vaelinth Manor level design.
Additional 2-page PDF excerpts for each level are available below.
Focuses on tighter spaces and domestic environments to deepen emotional tension and narrative stakes through environmental cues.
Concludes the manor’s narrative through ritualized space, controlled player agency, and atmospheric escalation, resolving the emotional arc established in earlier levels.